Unit 14 · Position and transformation

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Every rule, key word and worked example from all six sections. Use your browser's print command to put it on paper, or download the PDF.

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14.1 Coordinates and distance Geometry and measure

  • Coordinates are written (x, y) — across first, then up. (3, 1) and (1, 3) are different points.
  • The origin is (0, 0), where the axes cross.
  • The four quadrants are numbered anticlockwise from the top right: 1 (+, +), 2 (−, +), 3 (−, −), 4 (+, −).
  • A point on an axis is in no quadrant.
  • If two points share a y-coordinate the line is horizontal: subtract the x-coordinates.
  • If two points share an x-coordinate the line is vertical: subtract the y-coordinates.
  • A distance is never negative — take the size of the subtraction.
  • The midpoint of such a line is the average of the two coordinates.
  • None of this needs a grid; it is arithmetic on the coordinates.

Key words: coordinates  ·  origin  ·  quadrant  ·  x-coordinate  ·  y-coordinate  ·  midpoint  ·  axis

(3, 2) right 3, up 2
(−4, 1) left 4, up 1
(−2, −3) left 2, down 3
(5, −1) right 5, down 1
quadrant 1: (+, +)
quadrant 2: (−, +)
quadrant 3: (−, −)
quadrant 4: (+, −)

14.2 Scale drawings, maps and plans Geometry and measure

  • A scale tells you what one length on a drawing stands for in real life.
  • Drawing → real: multiply. Real → drawing: divide.
  • A scale can be written as “1 cm represents 5 m” or as the ratio 1 : 500.
  • For a ratio scale, both sides must be in the same units: 5 m = 500 cm, so 1 cm to 5 m is 1 : 500.
  • The bigger the second number, the smaller the drawing.
  • Useful conversions: 100 cm = 1 m, 100 000 cm = 1 km.
  • Every angle is unchanged, and every length is multiplied by the same number — the shape does not distort.
  • Areas do not scale by the same number: doubling every length multiplies the area by 4.

Key words: scale  ·  scale drawing  ·  ratio scale  ·  plan  ·  map  ·  represents

1 cm represents 5 m
3 cm on the plan
3 × 5 = 15 m in real life
1 cm to 4 m
7 cm → 7 × 4 = 28 m
36 m → 36 ÷ 4 = 9 cm
1 : 500
1 cm → 500 cm = 5 m

14.3 Translation Geometry and measure

  • A translation slides a shape. Nothing turns and nothing flips.
  • It is described by a vector (across, up).
  • To translate a point, add the vector to its coordinates.
  • To find the vector, do image − object.
  • A negative first number means left; a negative second number means down.
  • Two translations one after the other are the same as one translation by the sum of the vectors.
  • The image is congruent to the object: same lengths, same angles, same way round.
  • To undo a translation, reverse the signs of both parts.
  • None of this needs a grid — the arithmetic on the coordinates is the whole method.

Key words: translation  ·  vector  ·  object  ·  image  ·  congruent  ·  corresponding points

object (1, 1) (4, 1) (4, 3)
vector (−4, 1)
image (−3, 2) (0, 2) (0, 4)
(3, 2) right 3, up 2
(−5, 1) left 5, up 1
(4, −6) right 4, down 6
point (−1, 5), vector (3, −2)
−1 + 3 = 2

14.4 Reflection Geometry and measure

  • A reflection flips a shape in a mirror line.
  • Every point and its image are the same distance from the mirror, on opposite sides, measured perpendicular to it.
  • Reflect in the x-axis: (x, y) → (x, −y).
  • Reflect in the y-axis: (x, y) → (−x, y).
  • Reflect in y = x: (x, y) → (y, x) — the coordinates swap.
  • A point on the mirror line does not move. It is invariant.
  • The image is congruent: every length and every angle is unchanged.
  • But the shape is turned over, so the vertices run the other way round.
  • To find an unknown mirror line, join a point to its image; the mirror cuts that join in half at right angles.

Key words: reflection  ·  mirror line  ·  image  ·  congruent  ·  invariant point  ·  perpendicular

object at (3, 2)
mirror: the x-axis
image at (3, −2)
both 2 away from the line
(5, 3) → (5, −3)
(−1, 4) → (−1, −4)
(2, −6) → (2, 6)
(5, 3) → (−5, 3)

14.5 Rotation Geometry and measure

  • A rotation turns a shape about a centre of rotation.
  • To describe one fully you need three things: the angle, the direction and the centre.
  • About the origin, 90° anticlockwise: (x, y) → (−y, x).
  • About the origin, 180°: (x, y) → (−x, −y).
  • About the origin, 90° clockwise: (x, y) → (y, −x).
  • For 180° the direction makes no difference.
  • The centre does not move. Everything else does.
  • About any other centre, work with the offset from the centre, turn that, then add the centre back on.
  • The image is congruent, and unlike a reflection the vertices still run the same way round.

Key words: rotation  ·  centre of rotation  ·  anticlockwise  ·  clockwise  ·  quarter turn  ·  half turn

centre (0, 0)
angle 90°
direction anticlockwise
all three are needed
(3, 1) → (−1, 3)
(2, 4) → (−4, 2)
(−1, 3) → (−3, −1)
(3, 1) → (−3, −1)

14.6 Enlargement Geometry and measure

  • An enlargement multiplies every length by a scale factor.
  • It needs two things: the scale factor and the centre of enlargement.
  • From the origin: (x, y) → (kx, ky).
  • From any other centre: multiply the offset from the centre by k, then add the centre back on.
  • Angles do not change. Only lengths do.
  • The image is mathematically similar to the object — same shape, different size. It is not congruent unless k = 1.
  • Lengths and perimeters are multiplied by k.
  • Areas are multiplied by , because an area is a length times a length.
  • The centre of enlargement is the one point that does not move.
  • A scale drawing is an enlargement — section 14.2 was doing this all along.

Key words: enlargement  ·  scale factor  ·  centre of enlargement  ·  similar  ·  congruent  ·  ratio

scale factor 2
3 cm → 6 cm
5 cm → 10 cm
angles unchanged
k = 2
(2, 3) → (4, 6)
(−1, 4) → (−2, 8)
(3, 2), centre (1, 1), k = 2