Unit 13 · Probability

One-page revision sheet

Every rule, key word and worked example from all six sections. Use your browser's print command to put it on paper, or download the PDF.

All 6 sections Print-friendly
PDF Revision sheetAll six sections, print-ready

13.1 The probability scale Statistics and probability

  • Every probability lies between 0 and 1. Nothing is less likely than impossible or more likely than certain.
  • 0 = impossible, 1/2 = even chance, 1 = certain.
  • A probability can be written as a fraction, a decimal or a percentage — all three mean the same thing.
  • 0.2 = 1/5 = 20%. Convert to one form before comparing.
  • Words like “probably” mean different things to different people; a number does not.
  • An outcome is one possible result; an event is the outcome or outcomes you care about.
  • An event and its opposite have probabilities that add to 1.
  • A probability of 1/2 does not promise that exactly half of any set of trials will succeed.

Key words: probability  ·  impossible  ·  certain  ·  even chance  ·  outcome  ·  event  ·  probability scale

0 impossible
1/4 unlikely
1/2 even chance
3/4 likely
1 certain
1/5 = 0.2 = 20%
1/2 = 0.5 = 50%
3/4 = 0.75 = 75%

13.2 Calculating probabilities Statistics and probability

  • When outcomes are equally likely: P = favourable outcomes ÷ total outcomes.
  • Count the total carefully — it is the denominator of every answer in the question.
  • The probabilities of all possible outcomes add to 1, because something must happen.
  • So P(not A) = 1 − P(A). This is often much quicker than counting.
  • Two events are mutually exclusive if they cannot both happen.
  • For mutually exclusive events, P(A or B) = P(A) + P(B) — no outcome gets counted twice.
  • Give the answer as a fraction in its simplest form unless the question says otherwise.
  • The formula only applies when the outcomes really are equally likely: a drawing pin is not a fair coin.

Key words: equally likely  ·  favourable outcome  ·  complement  ·  mutually exclusive  ·  trial  ·  random

dice, event “even”
favourable: 2, 4, 6 → 3
total: 1 to 6 → 6
P = 3/6 = 1/2
4 red + 5 blue + 3 green
total = 12
every answer will be something over 12
P(red) = 4/12

13.3 Experiments and expected results Statistics and probability

  • Theoretical probability is what should happen: favourable ÷ total.
  • Experimental probability is what did happen: successes ÷ trials.
  • Expected number = probability × number of trials.
  • The expected number is an average, not a promise. Getting 8 sixes in 60 rolls instead of 10 is perfectly normal.
  • As the number of trials grows, experimental probability usually moves closer to the theoretical value.
  • A small difference is ordinary variation; a large, persistent one suggests bias.
  • When outcomes are not equally likely — a drawing pin, a weighted spinner — only an experiment can give the probability.
  • This is the same idea as sample size in Unit 6: more trials, more trustworthy.

Key words: experimental probability  ·  theoretical probability  ·  trial  ·  expected number  ·  bias

fair dice, P(six) theoretical = 1/6
60 rolls gave 8 sixes
experimental = 8/60 = 2/15
P = 1/6, trials = 60
expected = 1/6 × 60 = 10
actual might be 8, or 13
10 tosses: 7 heads → 70%
100 tosses: 54 heads → 54%