Unit 11 · Graphs

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Every rule, key word and worked example from all six sections. Use your browser's print command to put it on paper, or download the PDF.

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11.1 Coordinates Algebra

  • Coordinates are written (x, y) — always across first, then up or down.
  • The origin is (0, 0), where the two axes cross.
  • The axes divide the plane into four quadrants, numbered anticlockwise from the top right.
  • Quadrant 1 (+, +), quadrant 2 (−, +), quadrant 3 (−, −), quadrant 4 (+, −).
  • A point with x = 0 lies on the y-axis; a point with y = 0 lies on the x-axis.
  • Points with the same y-coordinate lie on a horizontal line; same x-coordinate gives a vertical line.
  • The distance between two points on the same horizontal line is the difference in their x-coordinates.
  • The midpoint is found by averaging the x-coordinates and averaging the y-coordinates.

Key words: coordinates  ·  x-coordinate  ·  y-coordinate  ·  origin  ·  axis  ·  quadrant  ·  midpoint

(3, 2) 3 across, 2 up
(3, −2) 3 across, 2 down
(3, 5) and (5, 3) are different points
(0, 4) on the y-axis
(−3, 0) on the x-axis
(0, 0) the origin itself
1 (+, +) top right
2 (−, +) top left

11.2 Straight-line graphs Algebra

  • A straight line has the rule y = mx + c.
  • m is the gradient: how much y changes for every 1 that x increases.
  • c is the y-intercept: where the line crosses the y-axis, found by putting x = 0.
  • To plot a line: make a small table of values, plot the points, then join them with a ruler.
  • Two points fix a line, but always plot a third as a check.
  • A negative gradient means the line goes down from left to right.
  • y = 4 is horizontal; x = −2 is vertical. Neither is of the form y = mx + c.
  • Lines with the same gradient are parallel and never meet.

Key words: gradient  ·  y-intercept  ·  straight-line graph  ·  table of values  ·  plot  ·  parallel

y = 2x + 1
x: 0 1 2 3
y: 1 3 5 7
plot (0,1) (1,3) (2,5) (3,7)
y = x up 1 for each 1 across
y = 3x up 3 for each 1 across — steeper
y = −2x down 2 for each 1 across
y = 2x + 3 crosses at (0, 3)

11.3 Reading real-life graphs Algebra

  • Before reading anything, check what each axis shows and what one square is worth.
  • A conversion graph goes through the origin, because 0 of one unit is 0 of the other.
  • A graph with a fixed charge does not start at the origin — the intercept is that charge.
  • On a distance–time graph, the gradient is the speed.
  • A steeper line means faster; a flat section means stopped.
  • A line going down means returning towards the start.
  • Average speed = total distance ÷ total time.
  • Read from the graph carefully: on a large scale, one square out is a big error.

Key words: conversion graph  ·  distance–time graph  ·  rate  ·  scale  ·  average speed

x-axis: time in hours, 1 square = 30 min
y-axis: distance in km, 1 square = 20 km
5 miles = 8 km
so 20 miles = 32 km
and 40 km = 25 miles
taxi: y = 2x + 5
0 km still costs 5
the graph starts at (0, 5)